TheRodinhoods

CramBuddy – It’s Cool not School ( Gamified Revision Facilitator )

 

The Problem

Over time, the environment in which a child grows has changed drastically but the methods of learning remain the same. Textbooks have hardly changed over the last 2 decades. Children are taught in digital classrooms but end of the day still depend on rote learning. Over a period of time, the fun in learning has just evaporated and has turned out to be rather boring and mundane. It is very important to learn to apply one’s learning than just spending time and energy on becoming a database of information.

The major problem area includes :

Solution : CramBuddy (Gamified Revision Facilitator)

CramBuddy is a mobile based content delivery framework, spiced with social networking and gamification that delivers educational and generic content. CramBuddy is centred on concepts of Flash Card learning and Active Recall Learning (ARL) principles. It also acts as a collaborative learning platform with crowd sourced content.

Contributing to CramBuddy’s uniqueness is our mobile first approach with the integration of features like crowd sourcing, social networking and gamification.

We believe in “Giving it to them the way they like it

Medium: Mobile Phone 

Presentation: Game

Access: Anytime, Anywhere

Drive Factor:Social Networking

Content: Crowd Sourced (Unlimited Choices) & Premium Content

Motivation: Rewards – Corporate Sponsored

Along with that, CramBuddy also focuses on :

The “Eureka“ moment..

During a casual chat with his high school son Rushil on using time more effectively, Chirag advised him to work smart and not just hard. He, like most children of today gets less time to study at home as most of it is spent at school, commuting and his involvement in sports and outdoor activities etc.

Chirag gave him his used visiting cards and asked him to jot down bullet points on the back of it which he can refer during his commute to school and his sports activities. It would reduce the burden of subjects that only test ones ability to be a good storage device of information. He could then spend more time on subjects that need him to apply what’s learnt. He did create flash cards for a few units for History, Biology etc. but they never got used. That got him thinking…

He realised that there were numerous other distractions that children face today. They are constantly being engaged by various devices and platforms. In such a situation paper based cards were just not intuitive enough. It was also not cool to use paper based flash cards. Children today need to be constantly entertained, challenged and want to stay connected with others around the world.

At the same time a survey done on the usage of mobile phone by teens stated – ‘teens aged between 12 and 17 of which 78 per cent have a cell phone, with nearly half of those being smart phones’.

Then the thought of ‘why not give it to them they way they like it’, came up in his mind. Let’s try and get the boring and mundane part of learning onto the mobile phones and add in flavours of social networking and gaming.

These are the initial thoughts and ideas that led to CramBuddy being conceptualized.

For more details visit : https://www.mobitatva.com

Read Chirag’s interview on trhs

Follow @CramBuddy

Download the app at https://bit.do/CramBuddy

More Screenshots of CramBuddy :

It would be great if you can try CramBuddy and give your feedback on the same. Waiting eagerly to hear from the ‘Rodinhoods’ out there..(the app currently works on android and can be downloaded from https://bit.do/CramBuddy

Thanks!!