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Team type for mobile games development

Hello All,

We’re looking at going the next stage in our start-up journey and build Mobile Games (Android / iOS). We have some good ideas at hand and have already started working on the layouts. Since, I found many here who are building mobile games, I wanted to know what kind of team is required for building Android / iOS games?

From what I have gathered, the team should have:

  • 2D / 3D Animators
  • Java Developers
  • C++ Developers (for iOS)
  • Ux Designers

I’d be glad if someone can fill in the blanks and help provide a detailed reply to the team size / experience / skills required for creating a team which can build mobile games.

TIA

Regards,

Ravi Mittal

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7 Comments

  1. Hi Ravi

    1st and 4th are for sure must for Games but Language specification will be dependent on the Framework.

    So you can’t specify C++/Java for Games.

    Unity Supports C#. JavaScript.

    Cocos2d Family Supports C++, JavaScript, HTML5,Objective-C.

    You have to predefine the Game Type (2D/3D), Then decide Artist for that. Accordingly Programmer. 🙂

    Other than these persons you need :

    Game Concept Designers (yourself in start up)

    Marketing Guys (yourself in start up)

    QA (yourself in start up)

    Thanks

    Nikhil Aneja

  2. did you try reaching out to Alok?

  3. Hi Nikhil,

    Thanks a ton. Your reply is what I was looking.

    I have a couple of other questions as well, if you could take time and clarify.

    • From my understanding, Cocos2D family supports C++ / Javascript, etc. So no matter if we use C++ / Javascript, these games will run on iOS / Andorid. But as far as I know, iOS apps are built on C++ and Andorid ones on Java. A little confused here.
    • We wish to create games like Candy Crush and Clash of Clans (It may sound funny that we want to go big and people would recommend us to start small, but we have some great concepts in mind and have built large scale web apps earlier, just that we are new to gaming). So, I know the fact that Clash of Clans is a 3D modeled game and would you call Candy Crush a 2D game or a 3D one?
    • Game Concept / Marketing: Yes, that’s gotta be us and we have the concepts and layouts which we are putting on paper. But would you recommend hiring a Game Designer. If yes, what would his / her role be?
    • Game Developer: We have an experienced developer who has worked on building our earlier apps (not games). Would his expertise be enough or do we need to hire hardcore game developers?
  4. Hi Rishi,

    No I didn’t. I thought it best to ask here! Anyways, I sneaked into games2win portal’s job section and I did that with many other game development companies to see what kind of people they’re hiring! 🙂

  5. Sure Ravi 🙂

    1. iOS Apps are built on Objective -C/ Swift (newly introduced) whereas Android Apps are built on Java. But Games can be built on both  using C++/JavaScript/HTML5 (i.e cocos2d-x), Java (LibGDX) Or C#/JS (Unity) etc.

    These all are multi-platform frameworks.

    SO Write code once and use them for all.

    P.S. I use cocos2d-x.

    2.  Candy Crush is 2D Game. So you can use any of the framework. Even Application Dev. can make 1 if he knows how to do animations and all. Clash of Clans can be in 3D or 2.5 D. So its more of an isometric View.

    Creating Designs is a different task all together. If you are making a 3D game with 3D models, then you are all set to go. You can use 3D models created in 2D as Designer will have to give png images for that. You can’t use 3D model as it is in 2D.

    3. Game Concept: If you are doing so, I won’t recommend hiring a separate Game Concept Designer as it would add extra cost to start up. Of course you’ll need Designers/Artist to sketch all your paper work in Graphics.

    4. Regarding Game Developers, It will depend on his expertise if he could do all the Gaming Stuff. Generally its very difficult for App Developers to create Games as they are not experts into Gaming Frameworks. Movement, Animations, Game Play, Collisions etc are difficult to achieve in Native frameworks. Physics will play imp. part. If you are creating physics based games, then I’d recommend hiring separate Game Devs.

    Hope this helps.

    P.S. I am also learning to run my start up successfully along with day time job.

    Check my Start up here:

    http://www.mizcoin.com

  6. Thanks a ton Nikhil! I am glad you took time to answer all these questions. It certainly has clarified lot of the doubts! I also downloaded your cricket app and was quite happy to play it! You do feel good when a start-up reaches this level! While I do not have many doubts as of now, would it be okay if I could contact you in the near future for any such help?

  7. Add me on aneja.nikhil@gmail.com

    You can also add me on FB @nikhilaneja11

    🙂

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