I’ve been watching the ‘charts’ (ranks) of our current hit game ‘Fab Tattoo Artist’ on the iOs, Kindle & Google Play mobile stores very carefully.
These charts of the game on iTunes (free app), Kindle (paid app) and on Google Play (free app) for the period of the past 2 weeks are produced below:
My questions (to those who understand charts) or anybody else:
– Is there a ‘trend’ and ‘direction’ that can be spotted (with laser precision) about future game ranks using these charts of historic ‘game ranks’ ?
How can the immediate past predict the immediate and long future?
– What do stocks and game ranks have in common?
Stocks are measured in their prices and games are measured in their ranks (and downloads).
Given the mammoth business building up in mobile games, isn’t there a business model emerging in ‘game charting’?
– Could ‘rank spotting’ become a science that enables companies like games2win to spot outliers and potential mobile game hits in the making and bid to buy them?
– What ‘currency’ can ‘trade’ using these charts, like stock index trading?
Can game ranks become games in themselves? Games of ‘rank wagers’? 🙂
– Can the download velocity of games be scientifically predicted using rank charts?
Example of a dashboard that could say – “Fab Tattoo Artist = Game Rank 7 on Google Play Tablet = 1185 downloads a day”.
This can be very useful for all the players in the mobile games business who keep ‘guesstimating’ the game downloads of their competitors?!
I would love to hear ideas, suggestions and even open up our game data to analysts who have concepts to model mobile game rank and downloads using raw data!!
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